Thread: Game Mechanics: Warrior aggro procs are probably wrong
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Old 08-28-2013, 02:59 PM
khanable khanable is offline
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just some findings.. I'll post these randomly as I find 'em


https://groups.google.com/forum/#!searchin/alt.games.everquest/tash$20aggro/alt.games.everquest/7H0kxLfiMNo/pCaD5wapWgAJ

old newsgroup posting from feb 25, 2001:

Quote:
When did they add a re-cast time? I haven't played my wizard much for the
past month, but at that time I didn't notice any re-cast time. I think they
just lowered the aggro of the spell, as they did with tash, as a result of
it taunting too much and being used for unplanned things (warrior dual
wielding tash sticks can't lose the attention of his target, wizard spamming
flux on a HG can't lose the attention as the rest of his groups kites in
ease).
So debuff aggro was stupid high on spells and weapons, then. (I guess this is evidence that we can say it was definitely happening with weapons)
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Last edited by khanable; 08-28-2013 at 03:11 PM..
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