Thread: Game Mechanics: Warrior aggro procs are probably wrong
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Old 08-28-2013, 02:30 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
I think if we can try to find typical hate generation for a debuff prior to Feb 21st 2001 we'd be in great shape.

I too agree the hate generation for debuffs is probably base+maxhp/x

I believe x to be around 100, though -- so look at it like this

sonic bat hp: 2000, adds 20 hate to base
krup knight hp: 8500, adds 85 hate to base
nagafen hp: 32000, adds 320 hate to base

so if base was say, 200, we'd have 220 hate for debuffing a bat, 285 hate for debuffing a krup knight, and 520 hate for debuffing nagafen

And this is where shit went bad:

velious boss hp: 600,000, adds 6,000 hate to base

which would be a totally dead debuffer

Thoughts?
200 is way too high for a constant base.

How about this: 8*player-level+mob-hp/100

L20 shaman slowing Ambassador Dvinn: 166 hate
L40 shaman slowing sonic bat: 340 hate
L60 shaman slowing krup knight: 550 hate
L60 shaman slowing Cazic Thule: 800 hate

For all I know that's the actual way Nilbog implemented it; those results would be more or less consistent with our tests.

Or maybe a 7x multiplier for debuffs and an 8x multiplier for stuns, since those are supposed to be a little better. That would also mesh well with the data.
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