Quote:
Originally Posted by Hamahakki
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Tanks at lower levels keep aggro worse for a number of reasons:
- Mobs have lower HP so people don't want to wait for the tank to get a head start on threat
- Taunt is less effective because the skill cap is lower and because you fight more yellow and red monsters
- Squishy classes are less squishy so they care less about getting hit
- Many of the good threat weapons don't proc yet
- Non-twinked tanks are way behind twinked melee characters in terms of gear
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- Clueless bards that play heal song and other aoe offensive songs with no understanding of hate
edit* - Backstabbing rogues that don't have an evade macro that should be hit when reaching high threat
- Nukers that don't let tank get sufficient aggro before casting their biggest blast
- Healers that heal on incoming
Quote:
Originally Posted by Splorf22
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If it helps you any, I have to think that the level of play here is much higher than on live . . . .
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You really would think that. I know I expected it. But I've come to learn the majority of you were 14 years old in 1999. I could expand on my experiences with teens in 1999, but since I'd likely offend the majority of this population, I'll refrain.