Thread: Game Mechanics: Warrior aggro procs are probably wrong
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Old 08-27-2013, 02:38 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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I remember reading that before but I'd forgotten about it until recently. It's a really good find.

Putting hate proportional to HP is one of those brilliant CS type ideas that doesn't quite work out owing to the ridiculous scaling of endgame HP. Suppose you pick aggro = hp/10. This is quite reasonable for a sonic bat (200 hate) but already causing problems with a krup knight (850 hate) and totally stupid for a dragon (3200 hate).

However, if debuff hate really worked that way, then the warrior epic would be super-wtf-OP. One proc on a god mob and voila, 3000+ hate (5 normal procs based on what we measured).
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