Compare this screenshot to the one above. I emulated it as best I could.
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Also, if you compare this screenshot from before the warping started happening in Kedge to the one that I just took, you'll see that there were previously shading and lighting differences based on the structures and terrain. Now there are not. Pay particular attention to the wall around the corner on the far left edge of both screenshots.
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vs
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So it would appear that since the update last month, both mobs
and lighting are passing through the walls as if they didn't exist. Maybe this will help the devs. I don't know.