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Originally Posted by Splorf22
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And finally, I'm guessing that in Kunark they weren't quite up to speed on parsing and realizing just how good a -40ATK debuff should be. As Maurice told me earlier, Verant introduced ATK debuffs in Luclin, and they were so good that they were never upgraded over something like 10 years.
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I missed the druid ATK debuff which actually did receive upgrades. I know the SK one didn't receive an upgrade despite us asking for it every expansion.
ATK Debuffs function very much like pre-cap AC. Again with the 'I don't know the mechanics here', but until mid-Velious or so AC was hardcapped on live. So, ATK debuffs can be a huge fucking deal.
Refer to this page on Atk Debuffs
http://www.thesteelwarrior.org/forum...t=13652&page=8
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Err, that's 18.6% damage reduced by full druid [ATK] debuffs.
It'd take more than thousands of AC to replicate that kind of effect. It'd probably take thousands of AC just to replicate half of that effect.
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Even in my TM parses, -100 attack (not even 190, just 100) dropped the overall dps of the mob by 9% during the duration of the parse (500 ihts, 13 minutes).
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Keep in mind this is -255 ATK on mobs with a lot more ATK than Kunark mobs. -40 ATK on Kunark/Velious mobs is very large.
Quoting the AC Hardcap (different from above link on ATK debuffs)
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Kavhok
EQ Designer
Posts: 14
Your AC cap was lowered. That was absolutely and unequivocally a nerf. I didn't mean in any way to imply otherwise.
Let me give a more full explanation of what happened, though. Here's how the AC formula used to work before the patch immediately preceding PoP:
The AC from your items was added up, but the value used for it was hard capped based on your level. This was the same for all classes. Once you had 289 raw AC from items (or 385 as a cloth class, since they get less effect from item AC), that was it. More AC from items wouldn't do anything.
After this, it added your class bonuses (including the monk bonus, which is equivalent to your level + 5 in raw item AC), defense skill bonus, agility bonus, and the AC from spell buffs.
Total AC at this point was capped again, this time based on class. In the Kunark-era code, this was a hard cap, but sometime during Velious it was changed to a soft cap for melee classes only. The return was fairly small, though.
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