I wouldn't think the devs would want the red server to just be the server folks go to when they're tired of blue. They should want both servers to be as successful as possible as unique experiences.
New players want to know that the game will still be fun at higher levels. That's why I spend time thinking about and arguing for the implementation of variance on red. It means a higher frequency of those badass epic battles. The prospect of participating in that kind of gameplay is incredibly attractive. Of course it's the content of classic eq that draws people in, but the opportunity to engage both npc's and pc's is a fun one. There's interest in that, in fun.
On other points we're largely in agreement. Group xp bonus and removal of hybrid xp penalties are totally great ideas. In addition, I'd love to see item loot implemented as it stimulates low/mid-level involvement in both the economy (which would actually exist again for low/mid-level gear) and funtimes pvp (get a group together and show that twink that there can be consequences for trying to flex you out).
However, I'm not as keen on safe zones and boxing. Safe zones maybe could work if very limited, but again, red and blue should be distinct experiences, and with guard assist it doesn't seem necessary for folks very ginger to eq pvp. As for boxing, it just seems like it'd be tricky to implement it on red and not blue. Additionally, it wouldn't pair well with group xp bonus, could become very anti-social, but idk.
|