Maybe I seem jaded, but I can't take any of the posts that say "We can change if the guilds work together!" seriously.
Top raiding guild does not care about the raid scene changing from what it is. There is no benefit for them to share mobs with the rest of the server. Maybe they're greedy, but it's a fricken computer game. They aren't out waving steak dinners in front of homeless people; it is a game.
Staff does not care about the raid scene changing from what it is. Maybe when they are done with creating content, they will take more interest in player raid change ideas on the server, but I'm not betting on it. The goal of the project is to create a Classic EverQuest server, not provide the highest possible fun experience for players. Hence a hands off approach on dealing with the players unless someone is exploiting or doing something detrimental to the box. I mean they invented non-classic features such as variance and FTE shouts to be able to be more hands off.
With the understanding that the staff's primary goal is to "create" and not "regulate" a server and that the top guild who controls the raid content is not interested in change in the raid scene, everyone should realize that things are not changing on this server in terms of things like enforced rotations, etc. Until Zeelot gives the big stamp of approval on some server wide raid change or some guild gains and never loses momentum while poaching raid targets away (right...ha), we are playing with the same status quo.
While this is a emulated server, the player base as a majority has chosen to be a lot more hardcore than the majority that was on live, and I suppose that's just the type of diehard players a 14 year old game attracts or the effect of Kunark being out longer than both Kunark and Velious existed on live.
Maybe we can reassess when Velious is out for six months and see if anything has changed.
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