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Old 08-25-2013, 06:22 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
The biggest weapon the opposition will have is that overlap for sure, wait what.

Biggest thing Kringe did was brought a zerg of more people than Nihilum had currently logging in - since you are forced to go heads up with the #1 guild at specific time, velious will be no different - except there's enough raid mobs to possibly set up 2-3 days of rotation.

The current rule set favors #1, and the only chance the opposition has is to out zerg and go heads up, there will be no snatching and overlap - the timers are chosen.

I believe Nihilum will be #1, and always be #1 as long as they choose - but this rule set doesn't allow for a second, third, small crews, or really anything other than create a zerg and hope you don't burn out or join them - you can't snatch anything which is what variance allows.

I don't want Nihilum to lose, or to be second - but realistically you won't have any chance at a single raid mob that you would normally have had on live with a smaller guild.
Kringe won a few encounters because he knew the spawn time of a mob, brought 1.5x the numbers of nihilum and setup defensive positions.

This would not happen with variance.

Stasis you claim to want what is best for the server but you are so focused on an issue which will not bring in the number of people needed. We need to add 200-300 active people a day and variance will not have any effect on that.

Focus on NON raid stuff to bring in people, that is where the bulk of the players are. Teams wont work here also because it is too late in the servers existence.

- Group Bonus
- Safe zones (one per level range)
- Something unique, like remove hybird exp penalty and added gnome SK and halfing rangers.

These 3 things alone would add 100-200 nightly active people. The #1 thing though would be velious which would add 300 nightly active people.