View Single Post
  #97  
Old 08-25-2013, 01:43 PM
Stasis01 Stasis01 is offline
Banned


Join Date: Oct 2012
Posts: 4,402
Default

Which is what teams would help with, providing safety/pub groups where people tend to work things out and work together better than FFA. A scaling group experience bonus, REMOVING the 200% so people are actively looking to add numbers to their groups to make it faster, regardless of what class/lvl.

Teams is classic, RZ policed itself in a different era of gaming - it WILL not and HAS not worked here. Current exp bonus favors people PLing solo, or playing solo classes. There is still no incentive to group here, and a lot of the classes create more of a burden than help, and get snubbed.

We tried FFA with logical assumptions, and we tried no variance in the same fashion - THESE THEORIES WERE WRONG, that doesn't mean the idea of EQpvp is dead.