Quote:
Originally Posted by Tradesonred
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Whats clear is heartbrand is probably right, nihilum wins at recruiting by default because the rest of the pop is mainly anti-social disorder, "edgy" shitbags
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the fact that they'd have to recruit at all is worth noting, it means less stability, and with the online pop wavering between 50-150 for a long time now, it's a zero-sum game, they'd eventually (guessing sooner rather than later) have to try to recruit folks they don't want
however, they don't have to recruit anyone atm, and that's huge-- they have stabilized in a way that allows them to take down all targets one day a week
this means they only have to sweat pvp one day a week, and for the sake of consistency of course they should spam expendables to plow through opposition and get back to the task at hand: widening the gear gap
they can count on generally full numbers one day a week, probably even 25days a month who the hell knows
but variance gets rid of the one-day-a-week paradigm
if opposition commits to 2-3days a week of killing trackers then we're talking either 2-3x more pvp or nihilum risking targets
other benefits include a percentage of pop that won't be recruited, and the dwindling of a huge (and mindless, read: not fun) pvp advantage in trak teeth
i'm arguing for variance because i want to play pvp, and it should really be considered (unless of course y'all end up doing something super splashy like releasing a new pvp server or something), because unless the pop gets infused with hundreds of folks, nihi's (great) recruiting will outpace any marginal increase in population
and it's not about punishing nihi for doing well, it's about a system that discourages power concentration and encourages pvp
tl;dr? nerdynerdwatchingstartrekrerunsthinkingaboutdumbga mewillnotbeassimilateddopitydopedope