Quote:
Originally Posted by goshozal
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You must play in such a way that you are actively preventing taking any damage in the first place. Runes, bedlam and well-timed CC should be enough to minimize the chance/duration of you taking damage.
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This.
"well-timed CC" covers a lot of stuff though, from using root as often as possible (without using TOO much mana, since pre-fetter and especially pre-paralyzing earth you can't keep stuff parked for very long without constant recasts) to proper use of stuns+mezzes on charm breaks to interrupting spells targetted on you but maybe letting spells go sometimes (like if something is aiming a magic-based nuke at you, shielding and some MR on gear and resist magic give you a rather good chance to resist), etc.
When leveling I often used runes, but the short duration on bedlam line of spells stopped me from using it until I was 50+ and in dungeons.
Troll illusion is pretty minimal healing (it's like 1 greater heal over the whole duration of the spell basically), and iksar illusion doesn't give any regen at all as far as I know. It doesn't hurt to have a stack of bandages + max bind wound skill for when you do get low on health. I've survived being dotted a few times while leveling (i.e. before I carried poison and disease cure potions) by bandaging myself as the dot was ticking.