Server is awful but variance only helps nihilum. I've pointed this out 100x and I've yet to see a well argued counter to my points. If you think variance helps the little guys check out blue where TMO, the nihilum of blue except even larger, gets almost every target every week. You have a competition of 15-20 people on red, if that, who take hours to mobilize to anything. But yet stasis would have you believe they would somehow manage to create ranger and monk alts (all other tracking sucks now) and plant them at all raid spawns and check them 24:7 then bat phone 20 people and be able to mobilize to the target before nihilum. These are the same people who can't mobilize to targets that they know the spawn time of. Ragefire, a variance mob, was killed by nihilum at a 100% rate for two months. It didn't matter if it spawned at 1am or 1pm we got it and had a solid 20 people show up to the bonus dkp event every time without fail.
Stasis claims nihilum has low numbers during the week. That's an effect of no variance it's not a cause. If there were to be variance nihilum would show up, there would be no pvp because guess what they would log on within five minutes of the bat phone and be at OT ready for port. Actually ill take it a step further. The vast majority of neck beards in my guild will have level 60 alts for each mob parked at the pull spot. This will probably even be incentivized by nizzar with bonus velious dkp. All that will have to be done is one of the big time no lifers like my pal tune or rallyd will see something like VS up and ill log my vs alt on for 15 minutes boom bonus dkp log off for another day.
The only mobs the opposition have ever gotten on red have been because of no variance. Kringe crew was able to get to Trakanon hours before the spawn and set up, and believe me hours to set up is what they needed with that crew. With variance, they aren't getting even five people to TT before trak is killed by our trak alts who will all be perma camped on poop mountain.
I await eagerly the counter that shows how in fact variance will somehow be radically different than as I described and as it has played out on blue. Nihilum will recruit every single person that apps and no longer will I be able to derail app threads by saying we don't need more people, because with variance we will take everyone. Variance will result in less competition if that even seems possible, even less pvp, and a whole lot of threads accusing us of MQ for knowing when mob x spawns (when in reality it will be the fact that tune was there for 22 hours). If anything variance is great for me since I work from home. I can easily log on my different raid alts for five to ten minutes depending on the mob and get triple dkp or whatever nizzar will throw at me as opposed as having to sit through a three hour repop day in one sitting.
P.s variance will make overlapping mobs few and hard to come by which will make velious, an expac that the opposition could flourish in, an absolute disaster. Be careful what you wish for.
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