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Old 08-22-2013, 07:25 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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Quote:
Originally Posted by Kevynne [You must be logged in to view images. Log in or Register.]
Each race needs t ha 1) tank, 1dps and 1heal
All you "need" to have is the ability to kill before you get killed. Assuming natural health regen rates weren't so ridiculous. If a melee class could naturally heal up from almost dead to full health in 10 minutes, then it opens a lot of doors for grouping. Having a dedicated healer would be better, you'd level faster that way, but it wouldn't be necessary just to level.

For harder PvE content or trying to PvP a strong team, that's when you need more structure. But of course that's why the races are part of a greater alignment. You can still form into more ideal setups, you HAVE to eventually (if you want to achieve something greater). Each individual race just needs to be able to level up within their own sects and areas of the game.

Quote:
Originally Posted by Bantam 1 [You must be logged in to view images. Log in or Register.]
Alright.. you put a lot of thought into and that's cool. Beyond that though your ideas are restrictive with no real purpose other than artificially making the game harder (read tedious) for the sake of it.

"The game is too easy.... so lets make it more tedious." is the TLDR version of your post.
It's not about making the game more tedious at all...exactly the opposite. It's about making the game more unpredictable and making each individual character's journey much more unique. Yes, travel will often take longer in this version of the game, but the idea is that people defend their own territories and go on missions into other territories. It's not about every player taking the same route, trying to farm the exact same equipment, and teleporting around the game World constantly.

You get real communities (aside from Guilds) in this version of the game, which is part of what made Everquest so special in 1999. What I am talking about adding to the game in fact gives you a REAL "Classic Everquest" kind of experience. Doing things like this is in fact the ONLY way to truly make "Classic Everquest" come back to life; p1999 is currently far removed from what Classic Everquest actually was.

If you choose to be a High Elf Magician in this version of the game, then your gaming experience is going to be radically different than if you had chosen to be an Erudite Magician. And a Gnome Magician's gaming experience would be different than both of the others. That's great.
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