That's not the same thing. The "solution" you proposed is designed for the HTTP protocol, which is not the underlying protocol for EverQuest. You presented it as if it was something that'd stop proxy users from accessing EQ post-ban — it wouldn't, because the proxy user would be using a UDP/SOCKS5 tool.
However, if eqemulator.org worked with P99 to establish a list of banned IPs (be it private or proxy), then it'd be very simple to deny registration to those IPs. You wouldn't even need the software you linked for that.
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Kebbon Corpsewagon
Dwarf Rogue, corpse-dragging specialist and dungeon crawler extraordinaire
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