Quote:
Originally Posted by One Tin Soldier
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I'll add my 2 cents even though I know it's pointless and I'll probably be ridiculed for it.
I'm one of those casual, off-and-on, type of players who petered out on this server. I think I got up to level 30 something, can't remember for sure right now.
So what would have helped to keep me around?
Teams. Yes hardcoded teams. I don't care if it's just two teams; good versus evil or if it were each starting city as a separate team but there need to be teams.
Motivation to kill other players. Some reward for pvp kills would be nice. Also some way to at least hope to be competitive at high levels even though my casual self will never ever ever ever get even one tiny little item from a raid. These two problems could both be solved by allowing item loot (with no exceptions) or by rewarding points for pvp kills which then could be used to buy high end items. Yes, there are problems. Work the problems out, I'm not going to write a book here.
Those three things would have encouraged me to stick around a lot longer. If they were implemented I would come back for another try.
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This server is tailored towards more hardcore players. People that are against teams on this server are blind to the experience for a casual player. The argument against teams is that you can already pick your teams using guilds but the reality is that if you want a good crew to go around with you have to play A LOT and be in vent/teamspeak with people on a daily basis. Even inside a guild a casual will be somewhat isolated and good groups will be stolen/horded by the people with high play times because even then good exp groups are limited.
Teams usually funnel players to certain leveling spots and people from all guilds on a team will band together to kill an intruder. It does allow for casuals to get groups easier. I think the population right now has the same hardcore group of players that never really quit along with a temporary influx of casuals.
Motivation to kill others is tricky. Losing exp enticed players to kill opposing guild members but the exp loss ended up being too harsh. Adding item loot sounds great and I would personally enjoy it if it didn't kill the population (I guarantee players from blue wouldn't even consider the server). Any kind of pvp points for gear/rewards is a negative to me for many reasons. The current system with coin and recognition from yellow text and the player made website is decent enough for me. While everyone may have an optimal rule set this one seems to be a good balance that everyone can tolerate and it won't hurt the population.