Quote:
Originally Posted by August
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I was a member of the 1700 club back in the day, I'm familiar with the difficulties of crafting.
By making it no-drop you force a market correction. Everyone that currently has the armor can use it but it no longer becomes part of the 'wealth' of that player or the server. The only way to extract that wealth is to add back in a large portion of it via the gems.
If you're intent is to remove the armor from the game to induce rarity, then I would suggest making the armor statless and having a vendor buy the armor for a reasonable price. I believe Catherin and other crafters used to sell it for 2500pp a piece + 500 for pieces that take 3 sheets of metal. Maybe make it sellable for a large fraction of that? Say, 70%? I'd be happy with either solution.
However, making it statless, worthless items, just punishes unsuspecting people.
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I like your second idea.
My problem with only making it no-drop but keeping the stats is that it just feels like a wishy-washy solution, considering what's intended to be such a rare and expensive armor has been so trivialized for so long. There is already such a large volume of this armor in circulation, and it's been produced for 2.5 years now for pennies on the dollar. Everyone and their Mom already has a set in the bank somewhere.
With that said, it's a hard call to make. I'm just giving my opinion.