Quote:
Originally Posted by Stinkum
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There is a large saturation of these cultural sets in game already. The fact that people were able to trivialize what is supposed to be an extremely difficult and expensive armor to make is a pretty big deal. Some of the cultural sets (Dwarven comes to mind) are equal to or better than planar. Being able to craft that for like 500pp a piece in mats is ridiculous.
Keep in mind the cultural armor trivials at an extremely high Smithing skill, and it's routine for even Master Blacksmiths to fail 3-5 combine attempts in a row on a cultural BP or Leg combine. If Blue Diamonds were required (as they're supposed to) you would have to burn through 10k+ in BDs alone just trying to make ONE piece.
THAT is how hard it is supposed to be to make these. There's a reason you don't remember seeing this stuff so commonly on Live.
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I was a member of the 1700 club back in the day, I'm familiar with the difficulties of crafting.
By making it no-drop you force a market correction. Everyone that currently has the armor can use it but it no longer becomes part of the 'wealth' of that player or the server. The only way to extract that wealth is to add back in a large portion of it via the gems.
If you're intent is to remove the armor from the game to induce rarity, then I would suggest making the armor statless and having a vendor buy the armor for a reasonable price. I believe Catherin and other crafters used to sell it for 2500pp a piece + 500 for pieces that take 3 sheets of metal. Maybe make it sellable for a large fraction of that? Say, 70%? I'd be happy with either solution.
However, making it statless, worthless items, just punishes unsuspecting people.