I just did 10 through 16 in the bandit camp in WK, marked #3 on this map. You may want to wait till you hit 11 or 12 though.
http://www.eqmacwiki.com/eqatlas/westernkaranamap.html
When you get there observe which mobs path in and out of camp. There are two that spawn within the camp that you can split if you want, but the roamers will probably be enough for you for now.
Ignore the brigands for now, they will be red until you hit 13. Avoid the half elf bandits, they are casters and can eat you up unless you have the mana to fear kite. Ignore the pack of 4 at the bottom of the hill.
Generally, pull with Darkness, then hit em with poison bolt. Kite till your pet overtakes threat and let him tank while you sit. If his health is getting low, get in there and tank for him till he has more health than the mob and back out again. Keep Disease Cloud ready, use it only for when you must pull the mob off your pet ASAP before Jobaber dies. It's a hard camp until 11 or 12 (especially since your snare is only 30% till 12). Be sure your pet is the max level that can be summoned, and then give him two weapons. By level 12 you will be running the hell out of this spot. The exp is awesome, by 13 or 14 you can start splitting the two bandits that stay in camp. Just be aware of your surroundings as you are essentially camping roamers. Gate instantly if anything happens fishy.
Once you hit 12 just go with Engulfing Darkness and Heat blood. Use poison bolt if your pet is gonna tank the whole thing down and you just want to do a little damage to get the exp (or melee it once if mana is bad). Leach is high mana and kinda high threat, use it only when the mob is snared, you are ready to kite and health is low.
You have three resources: your health, your mana, and your pet's health. If one is full, then that's time lost. Switch up kiting, pet tanking and you tanking so you are always generating all 3. Good luck!