
08-20-2013, 04:02 PM
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Planar Protector
Join Date: Aug 2012
Posts: 1,425
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Quote:
Originally Posted by Edgat
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I played VZ live and 4 team didn't work there super cross team fest and you think it will work on a 100-200 pop emu server. Maybe 2 or 3 teams could work, but basically you can expect all people in an existing guild to just all jump on 1 of the teams. Hard coded teams helps low lvl people because they have some people that can't attack them so they can find groups easier; however at end game it causes bigger problems than ffa because it either causes cross team guilds or causes one team to be dominant and other teams to have more people quit at top levels
Early into VZ 4team it became light vs dark aka 3 teams vs 1 team
Later into VZ teams became totally ignored and 4 team guilds dominated
Elf team completely worthless lacking monks, sks, necros, shamans
Short Team almost as bad lacking monks, sks, shamans, bards, rangers
darks get the most people due to stat advantages of large race tanks and only lose rangers, druids, paladins
A 2 or 3 team server where every team has access to every mandatory class aka: cleric, warrior, bard, monk, shaman, enchanter
most of these can already be evil, neutral, good with maybe exception of monk and shaman? I think sullen zek had to give them access to additional deities to allow monk to be neutral and shaman good or something or other. Maybe even take it a step further and allow human paladin, druid, ranger to be evil and some race sk, necro to be neutral / good. It seems to defy lore, but 1st who cares about RP from PVP standpoint and 2nd there are extremes in all classes aka a paladin zealot that executes people in the name of his god or whatever. A gnome necromancer who is researching death as a means to extend life etc etc. I don't RP so these are limited examples but should get my point across
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You cannot possibly switch an existing server to set teams.
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