Quote:
Originally Posted by Zuranthium
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Well you obviously can't do an all Warrior or all Rogue (and probably not all Monk) group in this game. The downtime for health regen is simply too slow.
Casters are a completely different story. Wizard specifically should be really fun as a 6-pack, because it lets you do something special in this game that you wouldn't be able to do with any other group setup.
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Here's the thing Zuran -
Are you actually going to pull 3-6 things at a time to take advantage of this?
And if you do.... you're going to need a measure of luck and skill in there that has very little room for error because one missed root in a pack of mobs or a few resists...
And you're hurt badly and have to sit/bandage, all running for your lives or worse: dead.
If you only pull safe then whats the point of 6 wizards? 3-4 wizards will accomplish the same feat.
It's a cool idea - but its kinda closed minded in implementation... "We could do so much more!" "Nope all wizards... want to overkill 1 or 2 mobs"