Quote:
Originally Posted by Bogart
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First off how many games do team pvp? The vast majority of any game with pvp. There is nothing new about it. And it does not work.
You're saying the community will be able to root out assholes, only if they can't attack their own team?
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WoW pvp would be far worse off if it didn't have teams. FFA was the least favored pvp in WoW, how much FFA arena goes on? Deathmatch style (not groupvsgroup) zilch its not popular. They even 2v2. Compared to all other forms of pvp.
There are no battlegrounds I played in that were FFA.
The games pvp revolves around Teams to keep players even remotely cohesive and oriented towards a goal other then what their score is at the end of a match. (Its not perfect) but thats what teams does. **Edit and update (addition) I would say that for a game like WoW which is very much every man for himself and zero community teams are extremely successful in fostering teamplay as they were implemented. A lot of people made priests just to get high scores, then figured out by maxing points with healing their score got even higher. These players would otherwise have just made rogues specced in assassination or combat to get the most kills. So it works and gives people who otherwise would miss the big picture incentive to be team players. And develops them. Similar things could be done for EQ. Yet the developers were smart enough to provide an incentive for people to play Holy/Disc priests in pvp. And those guys who got inspired by those classes went on to become awesome pvpers/players (some of the best wow players IMO)
In quake, team play outweighs non team play too, though FFA is more popular because there is no perpetual meaning to winning. In MMO's there is. And thats how teams work, even if by reputation alone.