In theory, FFA is the best ruleset for a PvP game. I like sandbox PvP and being able to attack anything that moves on my screen.
The problem is that it is a terrible ruleset for the long-term health of a server. Everytime FFA has been tried, it results in the same thing: A boring, low-population server with one powerful guild with the same 60 hardcore EQ addicts on it that have been playing EQ PvP since VZTZ 1.0.
Believe it or not, EQ PvP is a lot funner when you have a high population and constantly fresh blood. Team-based servers actually nurture the new or casual EQ player and let them be able to find groups for 1-49 without getting griefed off the server. FFA alienates the new and casual EQ player. Teams welcomes and facilitated the new and casual EQ player.
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