Quote:
Originally Posted by Bubbles
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People still argue all the time as to whether skills like smithing go up based on your STR or INT or WIS or whatever.
From my extensive use of tradeskills on live and other emus, I've come to the (albeit uninformed) conclusion that having a high WIS will give you more successful attempts on average, but raising of skill seems entirely random from what I've seen.
I've almost always trade skilled on a High Elf of one form or another, and I've noticed a far better success % in crafting with them (high wis/int) than I do with elves and dorfs and the like with whom I'd fletch or smith with. I still swear Bubbles is the best smith I've ever had, and her base STR is like 75 or so.
so /shrug. Maybe we'll never fully know, unless the devs wanna slap some code and debugs on us. [You must be logged in to view images. Log in or Register.]
But ppl would surely argue about that in the EC tunnel for hours.
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All tradeskills will pick the higher of your int/wis, unless that tradeskill has a secondary stat, and that stat is higher that your int/wis.
SOME tradeskills have a secondary stat.
Blacksmithing is STR
Fletching is DEX
Poison Making is DEX
That's all.
The only benefit you get from the higher of your Int, Wis, or [secondary stat] is a chance to skill up on a failure. The higher the stat, the higher your chance to skill up when you fail. Someone who is naked and has a hypothetical 100 in every stat has twice as much of a chance to skill up on a success as they do on a failure, as a point of reference.
The only thing that affects your success rate is your skill level and the trivial of the item you're attempting to combine.
http://www.project1999.org/forums/sh...9&postcount=13
http://www.project1999.org/forums/sh...6&postcount=14