Quote:
Originally Posted by Danth
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Probably my largest outlier on a forum such as this was that I like Everquest but don't love it; it was simply one game of many I played. As such I don't treat it with the sort of reverence understandably displayed by some other folks.
You may disagree with my calling Everquest a fairly easy game, but note that its primary source of difficulty was in the time and effort required whilst requiring no great skill mechanically. I concur with that basic assessment. EQ was probably the most time-intensive game I had ever personally played when I first tried it out (my own gaming history dates back to Pong and Atari VCS...I'm no spring chicken anymore). I never considered EQ a particularly hard game, certainly not in the mechanical sense. Instead EQ demanded large chunks of solid time. From a certain point of view that could be considered difficulty of a different sort.
The wife and I have been together for a long time and treat gaming as a shared hobby. I went to her for an outside opinion. When asked about the matter of difficulty, the wife rates EQ as easier than Counterstrike (a shooter she was fairly good at during that period) and ridiculously easier than any of the mmo-flightsims.* While borderline heresay on a forum of EQ enthusiasts, she considers Warcraft (Burning Crusade era) a tougher game than classic-era EQ due to the newer game's faster pace and tighter tuning but feels it became much easier than EQ in later expansions.
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I rate EQ's classic community as about normal for an online game of its era, and very much superior to the standard nowdays due to changes in the character of the internet.
Danth
*The wife, to her great credit, bravely tried online flightsimming circa 1998. She rapidly determined that it was a genre unsuited to someone with essentially no sense of direction.
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Here is my issue with this... Chess requires zero mechanical skill, while Jenga or let's say Twister, requires a lot. So which is more difficult to play? Its futile to compare an FPS with almost all action to an RPG with very limited action. What makes them difficult are completely different things.
The only truly difficult thing I've found in any MMORPG was getting an entire raid together of non-derpy people. Move away from ae damage, don't pull aggro, don't AFK during a fight, make the simple jump that anyone who can beat stage 1 of Super Mario can make. So immediately when I hear people talk about "difficulty", it makes me think they didn't really understand how to maximize themselves in EQ or any other game. No, this game is not "hard"... But it is very complex. It's Chess not Twister.
It was brought up in this thread, XP in a 6 person group often leads to less gain because they cannot pull enough to utilize all 6 people. A LOT of people don't understand that. Its one of the many nuances of EQ (and other games have them too) that people miss. Then they either complain about how its too hard or how there is no challenge and its a grind. If you are trying to level and someone else is doing it faster you are clearly missing something.
I will say that in regards to the roles available in games, EQ has some easy ones. Stand, CH, sit is easy. But, good luck getting just anyone to split pull.