
08-18-2013, 12:15 PM
|
|
Planar Protector
Join Date: Jan 2012
Location: indiana!
Posts: 1,716
|
|
Quote:
Originally Posted by Motec
[You must be logged in to view images. Log in or Register.]
Environment:
4. Basic ruleset change to teams. The far more experienced pvp guys from sz will likely provide a synopsis of advantages and how to best divide for gameplay benefit.
5. Remove anon and roleplay. Encourage community and intellectual, alert play.
6. Allow training in solusek b, perma, sebilis, VP...basically anywhere there is a raid zone. Fuck PVE'ers, batphones etc. Train the living shit out of eachother.
7. Group XP bonuses. double them.
General changes:
8. I like the idea of a soft re-launch, but only if you implimented the kunark launch era 'classic trivial loot code' and had those items dropping off level appropriate NPC's under level 50, to bring people back to the game.
9. XP bonus...more. If XP is lost on death still, up the rate. Or griefers win not only at being cunts, but by driving people off the server.
10. Introduce rez xp gain from pvp deaths. Same reasoning as above. Let the server environment support the less than neckbeard 12hr a day players. why would someone who plays 4 hours a day want to play here when they lose 3 hours of it in two PK's at 10 at night?
But my most prudent point is about server staff interaction. Have some GM events ffs.
|
__________________
Quote:
Originally Posted by Cecily
I was at half health fighting two guards deciding whether or not I wanted to zone. I decided to go link dead instead.
|
Quote:
Originally Posted by Autotune
Dance puppets dance.
|
|
|
|
|