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Originally Posted by t0lkien
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Ahhhh! Zander you have solved an aggro mystery for me I think. On seafury island I have noticed that during charm kiting BOTH my pet and the mob it is fighting (when charm breaks) will sometimes start running away from me toward somewhere else. Then, after I chase them down, they will return. I'm guessing it's low HP aggro from someone else on the island who has passed through my pet/mob's aggro range at some point? Is low HP aggro really that broken?
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Yes, low-hp aggro is quite insane. It seems to only affect mobs like level 30 (maybe 25+?). There is no way to pull a mob off someone that is low hp unless you really piss off the mob. By pissing off the mob I mean doing an exorbitant amount of damage/snaring. That is why people in Overthere can level off low hp kiting. The amount of damage a damaging bard/caster would have to do to mobs chasing someone with low hp is more than the total hp mobs in Overthere have. However, for this same reason aggro must be cleared every so often by the damaging bard or caster in zones such as Dreadlands or Burning Wood because the mobs have so much hp that the damage dealer can actually overcome the super high threshold of aggro set by low-hp.
However, I believe low-hp, although maybe classic, is a ridiculous mechanic. If one bard has his train of mobs touch another bard's train and then goes low hp, the second bard's mobs will all get pulled away assuming they are the same mob type due to social aggro, or in your case Tolkien, your mobs run away from you.
Low-hp aggro is the reason why there are so many low level 50 bards; there is very little skill involved in leveling this fast way. I mean solo AE kiting is somewhat difficult and can be prone to screw ups. Low-hp is basically easy mode. Not sure if it's good or bad, but it's important to understand how bards can steal mobs away or get people killed based on people's hp going below 20%.