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Old 08-17-2013, 10:10 PM
Kika Maslyaka Kika Maslyaka is offline
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Join Date: Apr 2011
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Grind is not necessary.

For example, imagine if Magic: The Gathering cards came coated in a super hard wax and it took hours just to properly scrape the wax off that card so its suitable for tournament regulations. How many people do you think would be playing Magic: The Gathering in that scenario, as compared to how many are actually playing it right now?
This is an excellent example! I always felt that "difficulty" of EQ was artificial.
Take CT raid for example - the reason it hard, is because you need to clean entire zone first so you don't swarmed, and because CT DTs every 30 sec, insta killing your char no matter how strong/skilled you are. There is just no strategy around it other than - bring ton of people and kill fast.
Or compare Velious Dragon raids to say Kunark or even Nagy/Vox - its EXACTLY the same fight, only dragons in NTOV have gazillion of hps and hit harder. Nothing really new. Winning strategy remains the same - bring larger raid force.

This is why I more appreciate PoP+ era raids when they started to make scripted encounters - took them long enough to figure that out.
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Last edited by Kika Maslyaka; 08-17-2013 at 10:12 PM..