I started playing MMO's around 97. I think there were many factors that ruined EQ. There were to many new games comming out for people to choose from. People always want what is new over the old. The biggest factor that ruins games is dual boxing, and is probally the biggest part or why MMO's are not the same any longer.
When you dual box you effectively stop looking for groups. To me MMO's are about looking for other people to play the game with and socialising. The more the merrier.
MMO's are all about me and not about everyone any longer. When EQ first came out people could not dual box because our computers were just to shitty to handle that so we had to form groups to get that good stuff from high end mobs. Thus we grouped hung out together, socialised, and just did funny stuff together. Now mmo's should be called (MMOSPE) Massively Multiplayer Online Single Player Experince.
Also, they do not need to raise levels. They should add the special perks in, and new content with harder mobs to fight. I think the special stuff are the AA's people are talking about? I am not sure I have not played EQ since around 2001. Extra character slots are there for when people are board of playing their main and want to do something different.
I do like EQ, but I also like pvp MMO games and to me the PVP in EQ was not good lol. For most people that played EQ that really was not a factor tho. I started playing Ultima Online in 97, and pvp in UO was great. It was alot of button mashing and knowing what someone else was going to cast. Alot of people did not like UO and then went to EQ from UO.
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