I don't understand why they went with such a large level gap right off the bat. They would have done better to cap it at 55 in Kunark and tune content appropriately, and then cap it at 60 during Velious and leave content as it was.
I think that given the fact they switched to a +5 per cap increase down the road it was either not thought out properly, or they were just playing a raw numbers game to try to add as many spells/abilities/levels as they could to help sell Kunark when it came out.
I've never read anything official from Sony about why it was +10 and was later changed to +5 level increases.
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