Thread: Game Mechanics: Track - Targets not showing
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Old 08-15-2013, 11:44 AM
Ele Ele is offline
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This relates to more of the how far should track reach, rather than what the window displays. It is post-Luclin though 9-19-2002.

http://web.archive.org/web/200310152...?threadid=9999

Quote:
Aiya my friends!

I have been on these boards for a long time, but very rarely post. I was really curious one night (several months ago) about how far a Ranger could really track. A lot of people thought we could track the whole zone (which may be true in a small zone), but I decided to do some math and figure it all out.

Tracking Units (TUs): I'll simply call them this because we have no other way of knowing what the exact measurement of the distance is. This is based off of your location (/loc) vs. the tracked person/NPC's location.

When you look at any map, you will always see the /loc information provided there. Pretty much a grid.

Now the formula is simple. At 0 (zero) skill points in Tracking you have a base distance of 500 TUs. Each skill point up to 100 is worth 10 TUs. From 101 to 200 is worth 20 TUs. This distance is a radius from the center point (you at your current /loc)

So, pretty much when you look at the numbers you can easily add them up.

Ranger (200 Tracking) - 3500 TUs
Druid (125 Tracking) - 2000 TUs
Bard (100 Tracking) - 1500 TUs


If you ever want to know just grab a map from EQ Atlas, check your skill, add the numbers and draw a circle from your /loc to the amount of TUs you have. There you go thats the distance you can track. So technically yes, we can track the whole zone; depending on the zone, but most (especially with Velious zones) we are far short from it.

As some of the other posts have asked, you can always track your group members. However, you cannot ever track anyone invisible unless you have see invisible up.

Hope this helps anyone out there that may have needed it.

Namarie,

Aelfric An'Aldar
Povar

*I edited this to correct the small mistakes I had*
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