Quote:
Originally Posted by timhutton
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So pathing being updated != fixing pathing in your mind? Interesting.. I guess they were making it worse for some reason?
Anyway, I'm not removing my statement because it's valid to my point. It would appear TMO does not want training to go away. Training going away is partially reliant on pathing being fixed.
Therefore one can surmise that TMO has no urgent need to report broken pathing and get it fixed. This notion is further by Nilbog saying that he has not heard anything in the month since the "non-fixes" (or however you wish to refer to them) went in.
You can make any excuse you want, however winking when a lead-gm describes pathing exploits and hinting that you know of them (yet I doubt you or anyone in TMO has reported them) doesn't exactly inspire confidence in your caring to see them fixed.
So again, the players need to know what they can do to help this situation, and those players are most likely going to need to be someone that is not in TMO. I'm sure FE and other guilds have many anxious people willing to help fix and report on VP pathing, they just need to be told what to do.
Edit: They also need to be allowed in the zone to mess around without threat of being instantly killed if they're trying to better the server.
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Updated and Fixed are still two different things. Updated means it's simply changed and hopefully for the better, fixed means it's finished and at a desired and completely functioning state.
Again, pathing issues were reported on Day 1. Pathing is still nearly as horrid was it was then, as stated by Sirken.
As far as people not reporting it from inside TMO, I've already stated that they have (I know for a fact Perun posted a thread about it and several members of both guilds, IB and TMO, commented on it).
On a side note, it doesn't take any outside players to check the pathing in VP. After pathing updates, any GM/Guide/Dev could go into vp and test the updates.
It's quite clear you are commenting from a point of view that is severely lacking knowledge of the server and it's history.