Quote:
Originally Posted by Sirken
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already did this earlier in the week because of this thread. z axis is still messed up. stuff popping through walls still happens. and by staying along a certain set of walls (you know which walls im sure) ANY class can keep the mobs pathing back and over the the zone-in spot forever and safely with relative ease.
So guys, please dont say pathing is fine / fixed, because its not. that being said, part of the agreement with us releasing VP when we did was because we were aware that the pathing wasn't great, players didnt care, so we told them that we would release the zone on the condition that it would be a p99 style non CSR zone, and that essentially the ONLY thing we'd do is enforce rules against cheating the game mechanics, IE: fighting dragons where they are unable to fight back (this is different that EQLive non csr, if anyone quotes the EQLive non CSR rules again im going to tear my eyes out because facepalm doesnt cut for some of you anymore).
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It's been almost 2 years since VP was released. What can the players who wish to see pathing fixed and training become a complete non-factor inside of VP do to help resolve these pathing issues?
Can there be some sort of binding agreement that players who are in the zone in order to research these pathing issues cannot be trained by TMO, FE, or anyone else?
In his previous post, Nilbog mentioned that the pathing changes have been fixed for over a month now and he has not heard any news from players in regards to poor pathing. TMO is the only guild that spends a considerable amount of time in the zone, and it would appear they have no incentive to report buggy pathing (since they use it to aid their training of others or pull dragons).
How can we change that so that pathing gets fixed? What can we do?