p1999 is definitely important, and I greatly appreciate what the development team has accomplished, but I really wish they would get a better perspective.
p1999 is currently trying to be a monument to something that was always constantly changing to begin with. You simply can not recapture Original Everquest with this project, even aside from the fact that all of the knowledge is already out there, unless you follow the timeline exactly and have at least 4 different servers that each reboot back to Day 1 after a certain point. If you had "Everquest day 1" starting over and over again on one of the servers every 6 months, then perhaps you could truly have some kind of everlasting monument to "Classic Everquest" that would be able to continually let people experience/re-experience some semblance of what it was like to play the first major MMORPG ever.
However, as I've been saying for years, it isn't going to make a real change just trying to copy an outdated shell. How long will it take people to realize that "Classic Everquest" isn't in the numbers or quest layouts or the spawn timers. Trying to slavishly copy all of those aspects, when most of it was actually very flawed and needed to be reworked, doesn't promote a community or a game. "Classic Everquest" was a principle; it's an ongoing, live-action D&D game that aims to give the player a truly immersive rpg experience on an epic scale. Ever since pre-Luclin Everquest, no MMO has even come close to adhering to that principle. p1999 as it currently exists doesn't adhere to that principal either.
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