Thread: Luclin
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Old 08-13-2013, 02:07 PM
runlvlzero runlvlzero is offline
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Join Date: Mar 2010
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Originally Posted by Ryba [You must be logged in to view images. Log in or Register.]
Luclin had +100 stat items for every slot on farmable raid content. Maiden's Eye and Umbral Plains drops had no level restriction and were often left to rot, and it was very easy to get a level 1 to these zones. Stuff like Divine Inspiration, Stone Visor and Goranga Spiked Club could be looted by alts or passersby, after a while. I remember people running twinks to pick up Rumblecrush rots and things like Knotted Knuckles.

So it wasn't just the power of the items, it was about how accessible they were. I don't think any of this was game-breaking, but it got the ball rolling a bit too fast.
I think this server needs VP loot trivialized so people can focus on playing the game rather than hoarding pixels.

Luclin would do great for the community. People could either pick luclin weapons or epics.

All the arguments I see are +raider hate for luclin. EQ was never really a raiding game for me... sure I raided. But it wasn't the primary focus for me for a long time.

Lore wise its more or less fine.

Lastly there is stuff for end game poopsockers to do in luclin that blows any of that junk from umbral or ME away. Seru himself. Those that opt out of that, can still enjoy 3 expansions with reasonably powerful but not OP gear. With the munchkins hanging in umbral it will leave places like MM more empty for legit players to go group in. Rather than deal with farmers.

Pushing all the farmers into luclin would be a super good thing.
Last edited by runlvlzero; 08-13-2013 at 02:10 PM..