Thread: Luclin
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  #139  
Old 08-13-2013, 12:32 PM
Ryba Ryba is offline
Aviak


Join Date: Sep 2011
Posts: 88
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I have no problem with the sci fi theme of Luclin, but they took it too far. EVERYTHING was bizarre. There were mutants, vampires, multi colored alien dudes, akhevans, grimlings, thought horrors, giant worms, sun worshippers, cavemen, communists (seru), and nazgul, and the only races they bothered to tie into the plot (albeit loosely) were cats and snakes.

Every NPC model you saw before Luclin made sense SOMEHOW. Even shit like centaur and aviak, which were never developed as races, at least fit with the theme. In Luclin, they set out to create their own flavor of fantasy and totally forgot to give us some context in which to think about whatever the fuck a grimling is. J.R.R. Tolkien said something about fantasy needing to "follow its own rules", in other words, have some internal consistency. Luclin EQ couldn't give less of a fuck whether you knew why you were killing a caveman on the moon.

Most of Luclin is Jar Jar Binks, or Henry Winkler waterskiing over a shark. It was still fun, but it was not a tight narrative anymore and writing took a backseat to spectacle. Raid events were well itemized and AAs saved the end-game, otherwise I would be on the fucking-cats-on-the-fucking-moon bandwagon.