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					Originally Posted by  August
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				This was LoY and then LDoN? I remember doing the instance content (sand place, mistmoore-ish type place, etc) and then wondering why I was doing it - IIRC the rewards were like augments or like, sub-ornate level gear. My guild did the raids a couple of times and i remember thinking the only reason the gear was even close to worthwhile was multiple sockets for augments. I do remember there being something specific about charging an item - maybe a ranged slot? for those instanced dungeons. The expac was semi-fun. 
			
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 The LDoN gear was actually outstanding if you took the time to grind it or exploit kill # missions with a clay bracelet. 
Originally, the armor could be hit with 3 40 HP augs so it was 100+40+40+40 which was at least on the HP level, equivalent to top-end raid stuff. Even after the nerf, you could get 140 HP stuff with slots for secondary stats/effects. The problem was if you were playing LDoN that hardcore to buy all this stuff, you might as well just raid. 
Yes, more LDoN powered up your adventurer's stone which augmented your charm slot. The only charm slot worth a shit would have been the PoP progression one.
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					Originally Posted by  Acrux Bcrux
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				I remember a lot of talk going around during god /oow that you really couldnt complete god progession without oow gear.  Maybe some guilds did it, i dont know for sure but i do know it was hard as fuxxx.  These two expansions were almost released in the wrong order from what i remember, or thats atleast what a lot of the talk was. 
			
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 Gates of Discord wasn't cleared until everything in Omens of War minus OMM and Arch Mage had also been killed. Even on the recent progression server with lots of overpowered stuff being left in the game from future expansions, I don't think Tacvi was fully cleared.