Quote:
Originally Posted by eqgmrdbz
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It seems they put in a lot of stuff from some of the successful MMO, and from their experience in EQ. The changing environment and bigger world, is what Eve online does. I think what makes EVE successful, is that the whole economy is player controlled. In EVE you get some sweet drops from encounters, but these items are not game breakers, they may add maybe a 5 or 10% boost. Also players create ships and items, that are close to the best you can get from special events or encounters. SO there is never a rush to get the better item, because the item i can go buy is not that far off. It lets new players join the high tier game within a month of playing.
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I would agree, they have definitely learned from what works... I could only describe it as a mashup between the original Everquest, Eve, Tera, Neverwinter and Minecraft. Maybe some Elder Scrolls. All of these games had some great systems, just not enough of them to make the real cut for me.