Well written t0lkien!
Games today just seem to be about instant gratification; no one wants to work for the rewards. I dont feels its just mmo's either. I look back at my early gaming days, with classics like the Bards Tale, Wizardry series, The Ultima games. You actually had to work at something to achieve a goal, much like the original EQ. I would talk to friends who were also playing those games and although they were single player games, they still built a sense of community around those who were playing them. I dunno what the answer is; maybe we just have to wait for the small indie developers to start in the mmo field. I would assume there is still a market for it, just that its not going to bring in a bazillion dollars.
On that note, Mark Jackobs (sp?) new redo of DAoC looks like a step in the right direction from a small development team. Here is hoping its the start of a new trend.
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