Quote:
Originally Posted by Orruar
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I think the margin for error on AoW is actually higher than on many other fights in later expansions. It just took so long at the time due to the relative noobishness of raiding guilds at the time. A solid AoW strat will take into account the chance of warrior 1-rounding and other risks. Take a guild that had to beat things like OMM and put them into velious toons and AoW would seem like just another trivial boss.
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I missed you bro. Big Qelen was on Sunday to do Sky with us.
But yeah, any guild capable of running a 8-10 cleric CHeal chain (could be done with less, but you gotta allow gaps for chugging mod rods) can keep a tank up. The top tanks are 5500(?) HP right now in Kunark. Velious spells aren't rare like Kunark ones so you're looking at having Divine Strength, Focus, and PotGlades right out the gate. That's 5800 HP without even factoring in any gear upgrades on the way to AoW. That's statue BP, vindi BP, vindi boots, Vkjor's gaunts, tormax loot, and anything outside of Kael. AoW's max should be DI*10 = 45*10 + DB=254 = 704. With flurries and riposte, the potential to be one rounded is there, but it is still uncommon and can be prepared around.