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Old 08-08-2013, 02:53 AM
Fawqueue Fawqueue is offline
Sarnak


Join Date: Feb 2010
Posts: 443
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
I want to beta test this before I pass judgement but some of the ideas are kinda cool, some not so much.

- I like that I can start as a DE mage and gain faction with, say the dwarves. I always thought that EQ1 lacked the ability to "switch sides" and be able to complete quests in towns where I would be KOS.
I'm down with this, although I hope they still include racial prejudice into the faction equation so that it requires more work for a Dark Elf to be welcome than a Gnome.

Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
- Multi-classing seems like a good idea, but I think they should have stuck to traditional roles. Multi-classing will create OP classes, gimped/never played classes etc. Lots of balance issues too. If I am playing a wizard, I am playing it because that is my play style. If I wanted to be a wizard who can heal, I would just be a cleric...
I couldn't agree more. I think the evolution of classes in MMOs is much like everything else: Remove punishing choices. Although it may not be my preference, I'd understand if they built a system where you could unlock each class on a single character and choose and change when desired. However, this multi-classing thing is going to make class choices become more like those boring talent trees found in modern MMOs. Optimal builds will be discovered and that's what the large majority will run with.

Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
- Destructible environments seems cool ala minecraft. Say you are raiding naggy and want to prevent another guild from showing up, you simply destroy a few bridges etc. Although, if you can find different areas like you do in minecraft, people will just start digging random holes all over the place.
Since this is a cornerstone of what they are trying to sell, I'm interested to see how it actually plays out. And while the ability to affect raid competition through clever environmental changes would be great, I'm willing to bet a nut that the entire raid scene will be instanced. Since we know instancing is confirmed, and everything else revealed so far suggests an easy experience rather than a hardcore challenge, I can't see them suddenly alienating the casual, new-timer MMOers that are going to be the core demographic by suddenly making raiding 'challenging'. You know, by having to coordinate more than "Everyone be online at 7 and bring your potions".

Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
- Graphics look too cartoony and WoW like. The Kerran looked like shit.

- Combat looked like a mess, but will reserve judgement when beta opens.

- Oversized weapons and shoulders looks too WoW/Diablo 3 like. They need to get away from that.
Yup. I'll hate all of that, but my 12-year old will cream his pants for the first time upon entering the game.