I like the Anti-Poopsocking code from the stand point of it does what you say about making it harder to camp out a raid for a mob during a repop. I don't like the idea because I feel like in the end it will just be another rule that guilds get around by having the right classes camped out in the right spots with the right buffs. I think it sounds elegant for some zones (seb, hate, etc), but can get messy with others. You would also have to fix the training/agro mechanics in order to have this (this would also help fix some of the train war issues that happen in fear, but not all of them) that being if you run past me with a train, I should get on that train's agro list, currently I won't be on their agro list unless I engage them, buff/heal you, or you lose agro (die/zone/fd) while I'm inside their agro range. With the current system Trak would become a race for monks/necros/sks to train away see invis mobs so a guild could run down and fte+stall tank. Stopping to fight any see invis juggs or, heaven forbid, engaging prot/tola before Trak would cause a guild to lose the race, etc.
But nice post, there is a lot that can be said about all this.
edit: forgot to say, i think the biggest/best thing we can have is the simultaneous repops. Being in a smaller guild that raided the planes a while ago, we got to experience one or two server repops, and we tried to go after mobs. The biggest problem we faced was the organization. When you plan a planar raid there is no rigid start time, log on 15 minutes late and no one really cares. Don't have ot hammers, wc caps, and convenient bind spots set up, and its just a small inconvenience for your porters to run out and collect everyone. But when racing for a raid mob, those minutes add up, and the best way to get better at it is experience. People will get ot hammers/wc caps/etc when they learn the hard way that they are going to miss an attempt at Inny because they were left behind for being in lake rathe with no way to gate, etc. A repop here and there is a little fun, but if we started to see them regularly we'd start to see more and more smaller guilds figuring out how to organize just a little better to make sure they get an attempt at a mob, rather than spending 20 minutes trying to organize just to watch a top end guild run in get their 4th kill of the repop on the mob you wanted.
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