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Old 08-07-2013, 02:08 PM
Rust1d? Rust1d? is offline
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Join Date: May 2011
Posts: 890
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I want to beta test this before I pass judgement but some of the ideas are kinda cool, some not so much.

- I like that I can start as a DE mage and gain faction with, say the dwarves. I always thought that EQ1 lacked the ability to "switch sides" and be able to complete quests in towns where I would be KOS.

- Multi-classing seems like a good idea, but I think they should have stuck to traditional roles. Multi-classing will create OP classes, gimped/never played classes etc. Lots of balance issues too. If I am playing a wizard, I am playing it because that is my play style. If I wanted to be a wizard who can heal, I would just be a cleric...

- Destructible environments seems cool ala minecraft. Say you are raiding naggy and want to prevent another guild from showing up, you simply destroy a few bridges etc. Although, if you can find different areas like you do in minecraft, people will just start digging random holes all over the place.

- Graphics look too cartoony and WoW like. The Kerran looked like shit.

- Combat looked like a mess, but will reserve judgement when beta opens.

- Oversized weapons and shoulders looks too WoW/Diablo 3 like. They need to get away from that.