Quote:
Originally Posted by Agaron
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There's no first to engage rule bs. You can be ks'd in ffa, so there's nothing to enforce.
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Indeed FFA means anything goes. No first to engage, no camps, nothing. Players figure out their own way of dealing with one another. Just like in reality. Why do you think EQ in 1999 is an immersion unmatched by the graphics and gameplay of modern mmorpgs? Why did so many return after so long.
The world doesn't restrict your reaction with it and other players. You can ruin your faction with your home city here - in EQ you pick a side and you can't even kill your own guards. You can get faction with races that start out hating you. There is a sense of severity to it all in that one
must make serious decisions about the path one takes in the game. This is no different than our interactions with other players. We have factions that aren't measured in numbers in a computer system. Why can't we act on them?