The chance of a reset occurring is proportional to the number of players logged in
I'm a sucker for elegant solutions. When you pair this with:
Antipoopsocking code
I think you get a much healthier environment. Enforces mobilization, destroys raid windows, only requires you to have 1 high level toon that can be wherever he needs to be, and spreads out loot distribution assuming we're talking simultaneous reset of all targets.
The other ones seem specific to raid encounters and I hate whitelisting/blacklisting content that should really reflect a change to an entire policy not a special case situation. Don't believe that training should ever be allowed. Don't believe 'leapfrogging' should be tolerated - although in my time guilds who did this were shunned, and that's how we enforced it.
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