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Old 08-05-2013, 08:01 PM
liveitup1216 liveitup1216 is offline
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Join Date: Jul 2010
Location: New Jersey
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Quote:
Originally Posted by Kohedron [You must be logged in to view images. Log in or Register.]
-I did NOT like the idea of each class having two weapon types.. I just don't see how it's going to be an upgrade from how it was in EQ1. The example he gave of "one weapon might be for wide clearing attacks and others are more focused" annoys me because it implies that the game will be more like Diablo where most fighting will involve just mowing down garbage mobs.
-I did NOT like how "all the content is underground, you just have to find it". I can pretty much guarantee that people will find this content after a month at the most, then suddenly there will be no end game.
-I think he said there are only 8 classes. 8 classes? C'mon.
I'll help you since this is all entirely wrong.

-Each class has a selection of weapons, so don't expect a wizard to be using a 2h axe or sword and shield or a warrior with a wand. That's what was meant. A warrior using two 1h swords will have different weapon abilities than a sword and a mace. Weapon SETS. And yes, bigger weapons like a halberd will have more reach than a dagger.

-Nobody said all the content is underground first off. They said top tier stuff could be above aground as well. The game goes above the surface and below. And the majority of it is procedurally generated (random dungeon generator). So if you dig somewhere and find a crpyt, you could dig there a month later and find nothing, or something completely different. There is "permanent" content (dungeons/etc) as well but its a smaller chunk of the content and will most likely be mostly endgame as well.

-8 classes you can choose at character creation, with the rest (including the other 7 you didn't choose) can be trained/discovered/etc in the game world.

Stop spreading misinformation.