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Old 08-05-2013, 06:40 PM
Treefall Treefall is offline
Sarnak


Join Date: Nov 2012
Posts: 252
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Quote:
Originally Posted by Trojanman [You must be logged in to view images. Log in or Register.]
I love the art direction. As a visual effects artist and television producer, I think the use of color and mood are very appealing. I think a lot of people that disagree don't know what they actually want, and were ready to say it was crap before ever seeing it. Gamers make poor game designers.
For me the art style just amplifies my sadness about the game.

Honestly, Sony CREATED the holy trinity...which was PERFECT for the genre and the basis of other games' successes.

They took what was a great design basis and changed it for no reason, and that's what pisses me off to no end.

EQ, WoW, and other games have been stepping more and more away from it - that's the direction modern games are going. I would argue, there needs to be a big shift BACK to it.

WoW had a trinity of sorts in Warrior/Priest/Mage early on. EQ's was War/Cler/Ench.

In modern WoW, EQ and other MMO's, there are tons of tanks, tons of healers, and tons of DPS - CONTROL (and true support) IS COMPLETELY and utterly gone. When I think of boring clones, I think of other games where the tank pulls half of a zone/instance while a healer spams 1 button, and all the dps spam their 1 aoe ability. That's what's killing games, not the fabled trinity.

They further destroyed the trinity by doing away with agro. GW2 did it, and it sucks, WoW pretty much did it (if you haven't played in a while...a tank has to be AFK for literally half an hour to lose agro after hitting a mob twice), and it really sucks.

DPS should have to throttle, and CC/support should be vital. Being a tank should be challenging, and a healers job should be easy when the previous is done well, and hell when it's not.

Raiding, I'm fine with gimmicks, but there should always be the core of agro, control, and moderate(/heavy when called for) dps.

Give me classes that can CC. Give me classes that can haste, slow, buff regen, etc.

Give me the trinity.

Then make the world destructible and influenced by my decisions.

Turning their back on the gold standard of what they created, like just about all modern MMOS, is what's killing these games...WoW clones are copying a game without a trinity or utterly destroying mechanics and making button mashing single-player games you play alongside other people.