I see so much whining already, while they only have revealed a few features of the gameplay which is extremely likely to evolve, so let's look at what you crybabies are whining about, which is if I understand right, the "unforgiveness" of EQ1:
- Death xp penalties : We still don't know how death is handled in EQN
- Resurection post death : no info either
- Faction : they did say they were going to have a game where every action of yours counts and has a consequence, I guess a part of that is faction, and so there's a chance you'll be kos to many NPC's depending on what you chose to kill.
- traveling : In EQ1 a huge part of the unforgiveness was traveling which was mostly on foot, and at lower speed than monsters, with no map. It does seem they have given a big importance to traveling on foot judging by the features they introduced such as sliding, special jumps and using powers to move thru obstacles.
Besides, the real "3dimensional" aspect of it with being able to fall underground or end up in caves, having to "dig" thru walls, might add up a feeling of adventure to it.
- Instancing : we already know the outdoors isn't instanced at all. We have yet no information as to instanced dungeons.
Overall, we have no real base to criticize EQN as to wether or not its going to be "unforgiving" and "EQ1 like".
What we do know is that its going to introduce tons of stuff, in fact the good stuff from other MMO's such as public questing, but taking it to another level, destructability, or being able to build all your own stuff and modify the landscape.
EQN seems to want to offer a lot of sandbox tools to the player, which is exactly the opposite of WoW, which is a themepark MMO.
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