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Old 07-28-2010, 03:26 PM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
Location: RI
Posts: 271
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
If everyone had enough headaches, why the hell did they come back to an emulator of classic-state EQ? Maybe I got lost somewhere along the way, but when I read that P99's mission was to allow players to "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward", I thought that sounded awesome. The "headaches" were the best part of the game. If people wanted an easy and fair video game, then why the hell did they start up on a classic-era EverQuest emulator? WoW is easy and fair. Right now, EverQuest Live is easy and fair, too. So is basically every other MMORPG these days. The reason EverQuest used to be such an amazing game is because it wasn't fair, and it wasn't easy. Like life. You could sit at a raid mob for 3 months with 30 people if you wanted, but at the end of the day, if Elite_Guild_B could get 15 people there and ready to engage before you, you're shit out of luck. No whining to GMs was going to make a difference. And nobody was gonna wipe your eyes by suggesting a rotation or instanced raid zones. You want a raid mob? Get good enough and mobile enough to get there first and kill fast. IMO, that beats the hell out of the current Million Man March everyone is trying to assemble so they can AFK camp more effectively.

It sounds like there are too many people on here that simply couldn't handle the end-game on Live, and decided P99 is where they should come back and try to relive the glories they couldn't achieve. Just use the EZ server for that shit, IMO. This 'everyone should get a chance' nonsense is so out of the spirit of Classic EQ that I can't even believe a 1999 emulator is having this discussion. I don't care if IB kills every raid mob for the next 3 months, so long as they do it with skill, rather than their ability to AFK in an aggro-free nook and/or cranny of Fear/Hate.

People act like this is all one big excuse for "stealing another guild's mob", but what they seem to be missing is that there's no such thing as "another guild's mob". There wasn't in Live, there shouldn't be now. Why is having 15 AFK in a zone respected as a "camp" of a mob that isn't even spawned yet? That mob is yours when you start fighting it, and it ceases to be yours the second it ceases to be engaged. Those are the only rights any guild should have to a raid-content mob.
Agreed. Especially the part about "those who couldn't make it back in P1999". Every modern MMORPG has instances or "locked encounters" where once a mob is engaged another person/group doesn't even have the possibility of taking the mob. If people WANTED THAT SYSTEM WHY ARE THEY PLAYING P1999? Why not play a game where GMs didn't have to play daddy to enforce rules that could be embedded into the design of the game.....but isn't.

Let's face it. Classic EQ was about grief. It was about headache. It was about not ever being certain that you had your hands wrapped around anything in the game. That players must rely on their quick reflexes and skill to down a mob before another person. You know what that has been reduced to in this P1999? Whining and bitching about how people aren't respecting "camp rights".

Essentially this equates players want a guarantee to be rewarded for their time invested. That is not the classic EQ experience. If you want a guarantee on time invested go play WoW where the mechanics are designed to reward time played (like to collect badges from doing instances that are no fail?).

I don't believe the bickering will stop until people are given a fair chance to seize what they want without "rules, not built into the mechanics" stopping them from doing so. FFA FFA FFA