Quote:
Originally Posted by Weekapaug
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The vast majority of what we saw was about graphics and the dynamic world. That's what's new. You have zero idea what will be new or old in the actual gameplay. Just assumptions.
In this case, basicly, just of what the world and 2 toons look like. They are attempting to break new ground into having a truly dynamic environment.
It's day one and we saw nothing that would answer any of the issues you bring up, one way or another.
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It's all about time and resources. They have put a retarded amount of effort into what was shown and you heard it yourself although it was subtle... They at this moment are writing the lore for the game, so all the actual content, the day to day shit people are actually going to do in the game, are in the alpha stages.
The game is due to release in 6 months? I didn't actually hear this myself if there was even a clear timeframe for the release but that doesn't bode well.
For me personally, I don't need to see A to Z of a game to see if it is going to be the next coming of jesus to the MMO market.
They have spent far too much time working on the world and the way it works instead of putting their grand amount of resources into making the world flush with content.
There's already a game out that has almost all of their "holy grails" its called Cube world.
Basically, if you have followed MMOs for the past decade like I have, you have seen that the new business model is to get the game playable and put in content after launch. I, personally, dont want that shit and it leads to players feeling ripped off and bored. Source: Rift.
EDIT: Then you have games like vanguard that are BARELY even playable with no balancing or any sort of polish due to unrealistic timelines.